Enscape Mac Sketchup

Enscape
Developer(s)Enscape GmbH
Initial release2015
Stable release
Operating systemWindows
Licensecommercial
Websitehttps://www.enscape3d.com

Enscape is a commercial real-time rendering and virtual reality plugin. It is mainly used in the architecture, engineering, and construction fields and is developed and maintained by Enscape GmbH, founded in 2013 and based in Karlsruhe, Germany with an office in New York, USA.

Overview[edit]

Enscape is a Windows-only application. To run it on a Mac (Intel-based) you will have to create a separate startup partition and install Windows 10 on that. Take a look at Twinmotion. It is in many respects similar to Enscape and it has a MacOS version. SketchUp Make & Pro 2016, 2017 and 2018; Rhino 5.0 64bit and 6.0; ArchiCAD 21 and 22; Recommended Hardware. The minimum requirements for Enscape are an OpenGL 4.2 compatible NVIDIA or AMD graphics card with a minimum of 2GB VRAM and the latest available drivers. Enscape lets you explore your design in 3d and VR - literally by the click of a button. Enscape is available for Windows as a plugin for SketchUp, Rhino. I don’t think Turbo Boost means much for Enscape, but what you need to have is a dedicated graphics card (AMD in the case of a Mac). Turbo Boost benefits SketchUp performance, as it is a single threaded application that relies quite a lot on your CPU. BTW, has anyone tried or used Enscape via Bootcamp on a Mac?

The main focus of Enscape lies in the calculation of realistic visualizations of architecture with low operating complexity. A real-time method is applied to achieve higher iteration speeds at the planning project by reducing waiting times. The respective CAD model is used, for example, to derive a virtual reality simulation.

Enscape3d For Sketchup Mac

Enscape uses OpenGL 4.4[2] and Vulkan and provides photorealistic representations of the underlying CAD models. With the help of a path-tracing procedure[3] and physically based material models, the global illumination[3] can be visualized realistically.

Enscape Mac Sketchup

The following design solutions are currently supported:[2]

Special Features of the Renderer[edit]

  • Enscape is based on the self-developed renderer optimized for architectural visualization
  • GPU controlled rendering technologies are used to display all architectural project sizes without loss of detail (e.g. by LOD [level of detail])
  • Hybrid ray tracing to simulate physically correct indirect lighting and reflection, combining image-based screen space techniques with BVH[4] based global data structures
  • Global lighting calculations can thus be performed very quickly and largely independently of the complexity of the project

References[edit]

  1. ^Enscape version history: https://enscape3d.com/version-history/
  2. ^ ab'System Requirements - Enscape'. Retrieved 2019-07-16.
  3. ^ abWillberger, Thomas; Musterle, Clemens; Bergmann, Stephan (2019). Deferred Hybrid Path Tracing. In: Haines E., Akenine-Möller T. (eds) Ray Tracing Gems. Apress, Berkeley, CA. doi:10.1007/978-1-4842-4427-2. ISBN978-1-4842-4426-5.
  4. ^Sch, Thomas; er (2017-12-06). 'Deferred Path Tracing By Enscape'. GPUOpen. Retrieved 2019-07-16.

Further reading[edit]

  • Eric Haines, Tomas Akenine-Möller: Ray Tracing Gems, Apress, Berkeley, CA (2019), ISBN978-1-4842-4426-5Website
  • John G. Brook, SketchUp for Builders: A Comprehensive Guide for Creating 3D Building Models Using SketchUp, Wiley; 1 edition (December 27, 2018)ISBN978-1119484004 P. 329–332
  • Lance Kirby, Eddy Krygiel, Marcus Kim, Mastering Autodesk Revit 2018, John Wiley & Sons Inc (July 2017) ISBN978-1119386728, P. 518 & 522
  • Jeff Hanson, Daniel John Stine, Autodesk Revit 2019 Architectural Command Reference, SDC Publications (May 4, 2018), ISBN978-1630571818, Chapter 2 P. 2, Chapter 5 P. 14, Chapter 10 P. 29
  • Christoph van Treeck, Thomas Kistemann, Christian Schauer, Gebäudetechnik als Strukturgeber für Bau- und Betriebsprozesse, Springer Vieweg; Auflage: 1. Aufl. 2019 (October 26, 2018), ISBN9783662581575 P. 74-76
  • Anisha Sankar (2019). Design Architecture in Virtual Reality. UWSpace. Website
  • K. Hoolahan, 2019, Gamification of exercise for Fibromyalgia using virtual reality, in Proceedings of Virtual Reality International Conference (VRIC), S. Richir Ed, 20- 22 March, Laval, France, Publisher: LavalVirtual, www.laval-virtual.com, ISBN978-2-9566251-2-4
Enscape3dEnscape Mac Sketchup

External links[edit]

  • Nvidia Quadro RTX 4000 review, AEC Magazine, 03.01.2019 (Benchmark testing RTX with help of Enscape)
  • Bob Pette: Prepare for Future of Design: Introducing the Quadro RTX 4000 , Nvidia Blog, 12.10.2018 (Showcasing the RTX 4000 using Enscape)
  • Andreas Schilling: Bistro-Demo mit Hybrid-Ray-Tracing neu erstellt, Hardwareluxx, 04.03.2019
  • Glenn Howells shows how IT can inject time into creative process, PlaceTech, 03.26.2019
  • Greg Corke: Five tools for real-time rendering, AEC Magazine, 09.21.2018
  • Nadia Cameron: VR tapped by Sydney hospital to engage visitors and staff in redevelopment, CMO From IDG, 02.11.2019
  • Katherine Allen: Exploring Your Project in Virtual Reality, ArchDaily, 01.14.2019
  • Rich Thomas: Gensler Project Architect Nate Dison Solves Problems and Sets Precedents, Autodesk's Redshift, 01.31.2018
  • Henry T. Casey: HP Brings VR to its Workstations in G4 ZBook Lineup, Laptop Mag, 04.17.2017
  • Camille Khouri: Black mirrors: part two, ArchitectureNow, 04.20.2018
  • Tom Sawyer, Jeff Rubenstone, and Scott Lewis: Making Construction Innovation Stick, 02.14.2018
  • Hyeyun Jung: Collaborative Design Process With Enscape Plug-In, 05.16.2018
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Enscape&oldid=1026010044'